LOOT’s settings may be accessed through the main menu.
General Settings¶
I've got a GTX950m, and can run original Skyrim with a ♥♥♥♥ ton of mods and a mid-performance ENB. My card is not the problem. Or at least, if my card.is. the problem, I can't tell because I can't get the game to use that card. My Nvidia card is already my default graphics card, so that doesn't seem to be the issue. ' '-game=Skyrim Special Edition ' is read by MO as 'Skyrim Special Edition', whereas '-game=Skyrim Special Edition' would be read by MO as just 'Skyrim' because the first space will force a break in execution. That plugin is not necessary if you use @LePresidente's fork of MO2. My advice is to remove your current install and use just that fork.
- Default Game
- If set to something other than Autodetect, this overrides game autodetection. If the game specified is not detected, LOOT falls back to autodetection.
- Language
- Controls the language LOOT uses. Any plugin messages that do not have translations in the selected language will be displayed in English, if available, or in their available language otherwise.
- Theme
- Controls the theme LOOT loads. If the specified theme is not found, LOOT falls back to the default theme.
- Enable Debug Logging
- If enabled, writes debug output to
%LOCALAPPDATA%LOOTLOOTDebugLog.txt
. Debug logging can have a noticeable impact on performance, so it is off by default.
Skyrim Loot Error
- Update masterlist before sorting
- If checked, LOOT will update its masterlist, should an update be available, before sorting plugins.
Loot Not Detecting Skyrim Special Edition Walkthrough
Game Settings¶
LOOT’s game-specific settings can be customised in the games table. New game profiles can be added, making it easy to use LOOT across multiple copies of a game, including total conversion mods. LOOT ships with settings for the “Nehrim - At Fate’s Edge” total conversion mod as an example. Game profiles can also be deleted, though the active game cannot have its profile deleted, and LOOT will recreate the profiles for the base games it supports (Morrowind, Oblivion, Skyrim, Skyrim Special Edition, Skyrim VR, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR) when it is next run.
Every game LOOT runs for must use the plugin file format and load order system of one of the following games:
- TES III: Morrowind
- TES IV: Oblivion
- TES V: Skyrim
- TES V: Skyrim Special Edition
- TES V: Skyrim VR
- Fallout 3
- Fallout: New Vegas
- Fallout 4
- Fallout 4 VR
The URL of the repository that LOOT uses to update its local copy of the masterlist. If left empty, masterlist updating will be skipped.
Masterlist repositories are Git repositories that are configured to allow unauthenticated read access and contain a masterlist file named masterlist.yaml
in their root directory. The LOOT team maintains a set of official repositories for the games that LOOT supports by default.
Loot Not Detecting Mods
HKEY_LOCAL_MACHINE
, that contains the install path of the game. This is used to obtain the install path if LOOT has no previous record of the game’s install path, or LOOT’s stored install path is invalid. Either this or an install path must be supplied.