Fallout 1 Super Mutant Invasion

Kansas City
Mission data
Chapter3 (Bunker Gamma)
LocationKansas City
Gravestone
Given ByGeneral Dekker
Objectives
MainProtect the warhead in the cathedral
Protect the bishop, Defcon
Destroy three super mutant commanders
OptionalProtect the ghouls in the cathedral
Technical
Dialogue FileMIS 11 Speech.txt
Related missions
previous:
Jefferson
next:
Osceolla

Question About Fallout 1 Mutant Attack Question I had read the mutant attack time limit is removed from newer versions of F1 and after delivering the water chip this seems true as I don't see a time frame listed in my Pip but I was wondering, do the mutants still have endings based on time arrived in certain places in these versions? Tell them that a Mutant invasion is at hand, and that it is necessary to prevent it from happening. Bring on the topic of sending in a small team of Palladins to take down the base. XP reward: 1500 Item reward: none. Rebuild Power Armor Go to the armory and talk to the knight on the left.

A Mariposa super mutant in Fallout: New Vegas In 2162, the Vault Dweller destroyed the Master's mutant army by causing an explosion in the FEV vats at Mariposa, which collapsed the entire base, subsequently destroying the Master. Without the leadership of their creator and his lieutenant, the mutants divided into at least three factions. The super-mutant invasion. I think by default they've set this so only some things are invaded (like your vault, if you take too long), but you can reactivate the full invasion if you want, and even tweak the times/order things get invaded at if you want. a usable MOTORBIKE! Mar 17, 2019 Fallout 3 Vault Suit - Vanilla - EVB - CBBE - Bodyslide. View image Uploaded at 1:51 25 Mar 2019. View image Uploaded at 0:32 20.

Kansas City is the ninth or tenth mission in Fallout Tactics.

  • 1Walkthrough

Walkthrough

Some seconds after you arrive, the ghoul town will be ambushed from three directions; north, west, and south. You can talk with the Bishop three times to get some anti-radiation supplies, but as radiation is only an issue toward the end of the mission, this can wait till you've cleared out the mutants.

You have three objectives for this mission:

Super mutant behemoth
  1. Defend the town against the waves of super mutant attacks with less than five ghoul causalities.
  2. Assassinate the three super mutant commanders.
  3. Kill all the remaining super mutants in the area.

To defend the cathedral you most likely want at least five team members. A sniper/machine gunner (probably your worst squad member) should go north, possibly with some grenades to throw. Two small-gunners, one with perfect small guns skill and one with a good bursting weapon, should go to the west. The rest should go to the south gate, preferably a sniper and two big-gun members. Focus the sniper on the heavily armored mutants, who are carrying more than just a pipe. The mutants appear from nowhere and at the south and west gates, they come in waves.

North gate

This gate bears the least of the brunt of the mutant assault. It is already defended with landmines and five ghouls. The ghouls however, only take occasional pot-shots at the mutants. However, since only about six mutants attack this gate, it can be defended with a single member of the party. Send someone like Farsight with a sniper rifle and a shotgun. Note that it is possible to leave this gate unmanned by a team member, or at least remove them after the first few mutants.

West gate

This gate is more heavily attacked, but mainly by mutants with melee weapons. There are a couple of mutant snipers on the towers, however. The attacks come in waves, about three total, separated by a little time, so don't think that the attack on this gate is over after the first couple of waves. Place two team members here, such as a sniper and a gunner, or two machine gunners. It is possible to trap the area in front of this barricade with landmines, but your time is probably better spent placing your other team members.

South gate

This gate takes the brunt of the attack. You'll want the rest of your team here. They should be heavily armed snipers and big-guns types. You can put a couple of team members on the towers/walls by this gate if you run them fast enough, though it's debatable whether this is worth the effort. You'll definitely need to push the mutants back on the ground, anyway. Destroying the mutant barricades awards a 'clearing' bonus, even if there are mutants still around. There are three mutants at the extreme south end, which may or may not join in the melee. If not, you can take them out later with your full squad. Some of the mutants at this gate will have rocket launchers and miniguns. A good tactic is to use snipers to cripple an arm of such mutants so that they cannot use their big guns against you.

During the invasion, you must not allow more than five ghouls to die. This is especially difficult as some of the ghouls are positioned at the front of the action. This is primarily the reason why you'll need to advance on mutant barricades at the south gate. Reports vary on whether fewer ghoul deaths alter the outcome. After this mission, you should be able to recruit ghouls from Brotherhood barracks. Of note, however, is that the ghouls guarding the gates are all armed with sniper rifles, so be sure to loot the bodies of any dead ghouls and/or steal some from the survivors.

The later part of this mission can be resolved using sneak or heavy guns. Simply move from tent to tent and clear it out, taking advantage of ammunition types vs. armor or bursting with a M249 SAW or a Browning M2. You can get a Pancor Jackhammer in the tent with the third command to make it easier to sneak.

Super Mutant Alien Assault Hacked

Training missionsBasic ·Ambush ·Stealth ·Sniper
DemoDirt Haven ·Devil's Graveyard
Chapter 1Bunker AlphaBrahmin Wood ·Freeport ·Rock Falls
Chapter 2Bunker BetaMacomb ·Peoria ·Quincy ·Mardin ·Springfield
Chapter 3Bunker GammaSt. Louis ·Jefferson ·Kansas City ·Osceolla
Chapter 4Bunker DeltaJunction City ·Great Bend ·Cold Water ·Newton
Chapter 5Bunker EpsilonCanyon City ·Buena Vista ·Scott City
Chapter 6Cheyenne Mountain ·Vault 0 ·Calculator's Lair
Retrieved from 'https://fallout-archive.fandom.com/wiki/Kansas_City_(mission)?oldid=1567502'
Invasion
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Discussion in 'General RPG Discussion' started by Sigourn, Sep 3, 2018.

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