Rome 2 Overhaul Mods

Empire might not be one of the most recent Total War titles, but it’s still a fan-favorite among many players (including myself).

  1. Best Rome 2 Overhaul Mods
  2. Storage Overhaul Mod

Uniform Colours Remastered is a complete overhaul of EVERY faction’s uniform colours for Total War Rome 2. That means all Playable and Non-Playable Factions uniform colours have been personally redone for Grand Campaign, Imperator Augustus, Caesar in Gaul and Hannibal at the Gates. 4 Turns Per Year with Season Effects. Team Radious are very good at their overhaul mods. Another success theirs being the Total War: Attila overhaul, and much of the same praise could just as easily apply to the team’s Rome II mod as. Oct 14, 2019 Steel Faith Overhaul: Grimhammer II has been kicking around since the first Total Warhammer and has grown into a monster for the sequel. A full-game overhaul, completely re-balancing Total Warhammer 2, it adds new units and systems to every faction with a focus on making it feel a little more Tabletop-style, a little less Total War. DEI 1.1 is finally out and brings some incredible changes! This video covers the new supply system. Check out the full details here: http://www.twcenter.net/.

Empire was an iconic title that brought us countless days of joy as well as rage thanks to its toxic online community(which game isn’t) and extremely fun gameplay.

I decided to give it another go a few days ago and made a point to install a few mods to see which ones were better, as I was looking to spice things up a bit.

I came across some fantastic mods and I rediscovered some mods that I used years ago, such as DarthMod; easily one of the best gameplay enhancers that I’ve come across.

So to help other players I made this list so you can check out some of these fantastic mods that I came across.

Be sure to back up your saves, though, and I would recommend you starting new games whenever you install multiple larger mods at the same time.

They can mess with your saves or simply not work in your current ones since the game is quite a few years old. But don’t let that stop you from having some fun!

15. Imperial Destroyer Project

The mod adds a fair few new regions to the world map to make everything feel a tad newer and reinvigorated.

You’ll have the chance to play and conquer new regions using new units that the mod adds.

The unit models are not too well-made, which is why this mod isn’t ranked higher on this list.

14. Regiments of American Revolution

Just like the mod says, it adds a bunch of new units from the American Revolution to Empire.

Storage overhaul mod

It contains both British and American units, so you can experience a true clash of powers during your ETW campaign!

13. Colonialism 1600 AD

Travel back to the 17th century with the Total War engine and become a truly colonial power during the early days of the world’s colonization.

The mod takes you back a few years and changes the shape of the world map to make it more historically accurate to its new age.

You will also experience new religions and units to fit the theme. Perfect!

12. Empire Total Chaos Mod

Alright, so this is not a serious mod.

In fact, this is the closest you will get to utter madness in Empire: Total War.

It changes certain units to make them far more powerful, with mortars being incredibly lethal and soldiers such as the grenadier having explosive rifles.

If you’re up for a bit of non-historically accurate fun, you need to check this one out – I had a blast with it.

Just don’t start a campaign because it’s going to suck.

11. Nec Pluribus Impar

This mod is a complete overhaul of the French armies, but it only focuses on the French.

It adds a whole new lot of troops that are representative of the soldiers that fought for France during the Seven Years War, which allows a better transition between different stages of the game and a less radical one than the one presented originally in vanilla Empire.

10. No Protectorates Mod

Tired of every major colonial power having protectorates instead of direct control over their colonies? Install this mod.

Gone are the days of New Spain failing to stop insurgents or Americans gaining their independence from Britain.

It’s time to bring imperialism to a whole new level with this amazing mod and keep a better hold of the colonial world like never before in Empire: Total War.

9. Ottoman Overhaul Mod

This mod does bring a lot of positives to the table by improving the Ottoman faction.

But that’s not all – you also get a few cool additions made to the overall fighting system of the game.

It improves collisions, armor, morale, fatigue, and the quality of naval battles.We’re talking about a lot of minor changes that add up to something big.

It might not be an overhaul, but it’s still a fantastic addition to the game nonetheless.

8. Unit Size Mod

Oh man. I know this mod doesn’t really change much, but it’s still one of my favorite Empire mods of all time.

It makes regiments go from 120 units to 400, allowing you to unleash hell upon the battlefields and watch some fantastic battles come to pass.

If you’re a Total War player because of cinematic epicenes, do yourself a favor and check out the Unit Size mod. It’s brilliant.

7. A Proper Empire: Terra Incognita

Terra Incognita has been at the top tier of Empire mods for a few years.

It contains a bunch of new units, sounds, and a lot of different particles that truly enhance your Total War experience in a game that came out well over a decade ago.

It’s not truly an overhaul, but more of a set of improvements that is sure to change the game for the better.

If you want something more radical I’d suggest you check out the mod rated #2 further on this list.

6. Additional Units Mod

Friends, if new units is what you’re after please stop here. Take a minute of your time – breathe.

Now, check this damn mod out.

It adds a staggering number of units to the game, all of which are fully custom made and include regular army regiments as well as ships and even field marshals.

Those of you who like a bit of variety injected to the game should see this mod as a must-have.

Best Rome 2 Overhaul Mods

It’s a fantastic overall addition to Empire and it’s sure going to make you feel like you’re playing a brand-new game.

5. Victoria: Total War

Victoria: Total War is a remaster of the original Empire: Total War game using the same base engine of Empire.

But it focuses on providing more content in the form of units, armies, and regions, related to the period that ranges between the second half of the XIX century up until the First World War.

This fantastic mod has been made for a long period of time, with the creator having worked on it for over 4 years. That’s some real commitment.

Right now the mod is still getting updated but the patches aren’t as constant as they once were.

In any case, it’s still very much an ongoing project that you can enjoy in the 2020s.

4. The Rights of Man

Alright, The Rights of Man doesn’t take the first spot on this list because of how tight the competition is.

This massive overhaul was released over a decade ago in 2009, but it adds so much to the game that it still stands as one of the best Empire: Total War mods in the history of the game.

New sounds, better gameplay, new units, more variety, better flags, improved smoke, realistic blood, and more historical events are added to the game…

This turns Empire into an even bigger masterpiece than it was years ago.

3. Imperial Splendour

Imperial Splendour is not as much of a massive overhaul to the game as other mods on this list.

But it does make some fantastic tweaks to the audio of Total War as well as bringing incredible improvements to the factions of France and Great Britain.

Plenty of work went into the creation of this mod, and you can tell how fantastic it is by simply looking at its changelog.

Tweaks to the tech trees as well as the Philosophy trees make the game better, more enjoyable, and keep the essence of Empire intact in the process.

2. DarthMod Empire

The DarthMod is a complete overhaul for various aspects of Empire: Total War.

Not only will you be able to play with hundreds of new and different units, but the game is completely improved in terms of gameplay.

The AI will no longer move pointlessly across the maps (the campaign map as well as the battle maps). You will be faced with a far more challenging experience should you install DarthMod.

If you’re a Total War veteran, I do recommend you try it out.

I’ve been playing this game for years and I can’t get a hold of combat against the computer in max difficulty with DarthMod installed.

Good luck, commander.

1. The American Revolution Mod

This absolutely amazing mod turns the game into a massive American Revolution Total War title.

With this you’ll be able to experience the most iconic battles of the American Revolution, or play through a campaign where you’ll be in charge of changing the shape of history according to how things go by your command.

It’s a fully customized mod that even comes with the DarthMod AI, which can make the battles extremely challenging. Which means more fun, right?

It also comes with a separate launcher as well as full compatibly with the regular Total War campaigns.

This mod takes the first spot for three reasons:

  • How complete it is
  • How much it adds, and
  • How popular it is amongst Empire fans!

Absolutely giving this a gold seal of approval. Totally worth checking out if you have the time.

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Radious Total War Mod (TWR2)
PlatformRome II: Total War
Mod TypeOverhaul
EraStandard Rome II era
Mod LeaderRadious
Release StatusVarious (see individual mod versions)
Forum / ThreadHere

Radious Total War is a number of smaller mods that total to a large overhaul mod for Rome II: Total War. The objective of Radious Total War is to improve the Rome II gameplay experience in a variety of areas, similar to the Shogun II mod of the same name.

History

Radious: Total War acquired a hosted mod forum days after Rome II: Total War’s release on September 3, 2014. Since that time, Radious Total War not only continues to change and grow, but also stays compatible with the latest of various downloadable contents and patches.

Description

This mod stays true to the Radious: Total War modding style found in the Shogun II Radious: Total War. Which means that is more correct to say Radious Total War is actually eight standalone mods (4 Unit Packs, Unit Pack Compatibility, AI Mod, Battle Mod, Economy and Research Mod, Campaign Features Mod, and Graphics Mod) that are still fully compatible with each other which collectively form a game overhaul. The purpose of having several smaller mods is so that users can choose from the dozens of options as to which aspects of Rome II: Total War will be adjusted and which parts will stay.

Features

  • Radious: Total War includes 455 additional units in 4 culturally themed unit packs (186 in Barbarian Invasion, 134 in Rise of an Empire, 131 in Eastern Eclipse, and 60 in Sand Empires). The largest Unit Pack, Barbarian Invasion, gives 186 units for the Germanic, Iberian, Thracian, Briton, Celtic, Dacian, and other barbarian factions. Rise of an Empire Unit Pack totals to 134 units added to Rome, Carthage, Epirus, Athens, Sparta, Macedon, Illyria, and other minor factions. Eastern Eclipse Unit Pack gives units for Seleucids, Armenia, Pontus, Parthia, and other Eastern faction to a total of 131 units. The smallest Unit Pack, Sand Empires, gives 60 units to Numidian, African, Arabian, and Eastern subcultures.
  • Unit Pack Compatibility is a necessary installment for all non-English versions of Radious: Total War. This is from the added text modders put in the game, largely in Unit Packs. Without this mod, only English custom unit names and descriptions can be seen. Unit Pack Compatibility is available in Spanish, French, Italian, German, Czech, Polish, Russian, and Turkish.
  • The AI Mod makes the AI change how it recruits and uses armies, resulting in a more aggressive opponent that uses balanced armies. There is an extra army recruitment slot for the player and AI. The AI will also prefer and try to build armies and military buildings. Diplomacy is also overhauled in this mod. The AI will more likely trade, arrange and improve treaties, and join in wars with factions they like, while also breaking treaties and requesting allies to go to war with factions they do not like. Most diplomatic stances and actions also give more extreme effects.
  • The Battle Mod reworks almost every aspect of gameplay warfare has been reworked to improve Rome II’s battles. The timer to capture the flag(s) is doubled, and the general aura radius was also increased. Almost every unit was balanced and had its morale, experience bonuses, combat bonuses, and projectiles changed and made more diverse, and shields, arrows, armor, and munitions are reworked. Unit stances and cohesion are also improved.

Storage Overhaul Mod

  • Economy and Research Mod main features change how cities are run. The food, squalor, and building systems and effects are rebalanced. Building costs and smithy damage bonuses are changed, and removing the technological requirements for military building gives the AI more varied buildings and future armies. The building system, building effects, and food consumption are also rebalanced.
  • Campaign Features Mod provides four turns per year and more armies can be under the player’s command. It is more difficult to provoke hostility and easier to achieve friendly relations with the AI, which makes the AI more willing to commence diplomacy with the player. Civil wars are removed. Major factions are stronger since they receive a slightly higher income bonus. Army and Navy stances, as well as Conquest Decisions, are reworked.
  • The Graphics Mod makes several changes in the graphics on the campaign (such as clouds and selected city/general glow effect) and battle map (smoke and dust animations) to help improve realism and in some cases increase frames per second. New loading screens and improved blood effects for Blood and Gore DLC are also included.

The Team

Radious – Mod Leader and Translator

Burebista – Primary Unit Card Maker

Dramabelli – Promotional Artist and Translator

Farsovereign – Unit Maker

GERULA666 – Logo and Banner Creator

SilentResident – 2D Graphics Artist

Swiss Halberdier – Tester

With thanks to:

Noif de Bodemloze – Artist and Unit Card Maker

Carcaju – Artist and Unit Card Maker

Champloo, The Wolfman, Zaskar70, Maffers, Alexander, Zamoo, MrMarko, SquireEwokonTitan, The Gravemind, Miris82, TuranianGhazi, Agent2P, Prussian Warrior, Wullie_Mac, Smarny, and Fidena – Unit Makers and Translators

Visual Material

Battle Screenshots

External Links

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